

Black textures with Z3D in some D3D11 games (18.3.0 regression)Īfter four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles.This is a hotfix that addresses the issue below. Fallout 4: minor gun decals and fire glitches fixed.Crysis 3: reflections fixed, effect fixes.The Witcher 3: some objects were rendered at wrong depth.Arma III: DirectVR FOV was slightly too high.Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).ini edit FOV being selected if both are available. DirectVR menu page didn’t behave correctly if both memory scan FOV and.DirectVR scanner could time out with large scans in low memory situations.Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks.

In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.Īdditionally minor issues with the program itself and other profiles have been fixed. This is a maintenance release that mainly adds support for Fallout 76. The Witcher 2: G3D did not work anymore, Z3D parameters tweaked.The Witcher: better Geometry 3D profile, Z3D parameters tweaked.D3D11: several multithreading fixes and improvements.Oculus: Crystal Image setting takes user set super sampling into account.SteamVR: Supersampling SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.vorpX 19.1.0 is still on track for a pre-Christmas release. In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. Fallout 76: FOV did not work since the game got official FOV change support.Improvements for WMR headsets related to issues with most recent SteamVR.This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.
